Dungeons
Dungeons in the game allow you to engage in combat for long periods without needing to interact directly, unlike battling enemies. They are also the main way to get recipes, which you need to craft the strongest items.
The game has various dungeons, each with different difficulty levels. As a dungeon's level increases, so does its difficulty, making it harder to succeed.
Participating in dungeons requires a significant investment of both time and currency to obtain the best items. As dungeon levels increase, the costs in both gold and time also go up.
Dungeon Difficulty
- Every dungeon has a difficulty rating. This number tells you how strong your character needs to be (in total combat stats) to enter and survive the dungeon.
- To enter a dungeon, your combat stats must be at least 70% of its difficulty. For example, if the dungeon "Nexus" has a difficulty of 1,500, you'll need at least 1,050 combat stats to get in.
- After completing a dungeon, you'll lose some health. The amount you lose depends on how your combat stats compare to the dungeon's difficulty.
- If your stats are more than 30% higher than the dungeon's difficulty, you will gain a magic find bonus. The magic find bonuses scales upwards the further your stats are above the dungeon's difficulty.
In simple terms, dungeon difficulty affects:
- Entry – You can't enter if your stats are too low
- Health loss – The closer your stats are to the dungeon's difficulty, the less health you'll lose
- Magic Find bonus – If your stats are much higher than the dungeon's difficulty, you'll gain bonus magic find.
Combat Stats
The following stats are used to determine your combat stats: Attack Power, Protection, Agility, and Accuracy.
!!banner Increase your combat stats by improving your character's primary stats (such as Strength), using equipment, consuming potions, and equipping a pet.
Dungeon Difficulty Example
!banner The range is within 30% of the difficulty. A 30% reduction of a dungeon with 100 difficulty brings it down to 70. A 30% increase raises it to 130.
| Your Combat Stats | Difficulty | Result |
|---|---|---|
| Combat stats < 70 | 100 | Cannot enter the dungeon |
| Combat stats = 70 | 100 | You lose all health |
| Combat stats = 100 | 100 | You lose 50% health |
| Combat stats = 130 | 100 | You lose minimal health |
| Combat stats > 130 | 100 | You gain a bonus to Magic Find |
Completing Dungeons
- Dungeons can be completed by running them a set number of times.
- Once a dungeon is completed, you'll earn a permanent magic find bonus - for example, +1% per dungeon.
- This bonus stacks across all completed dungeons. So if you fully complete 15 different dungeons, you'll gain a total of +15% permanent magic find.
Chaining Dungeons
Dungeons can be chained up until the maximum idle time that your character can handle. However, you can only chain dungeons that you are able to complete with relative ease according to your stats against the dungeons difficulty.
For instance, if your character can successfully complete a dungeon run at the cost of 60% HP, then you will be unable to chain that dungeon because doing the dungeon twice in a row would result in your character being defeated at 120% HP.
!banner Improve your characters stats to be able to chain dungeons.
Dungeon Shop
- Every dungeon beyond level 70 gets dungeon shards.
- Dungeon shards can be exchanged in the vendor for: Dragon Soul Stones, Essence Crystals, and Potions.
- Dungeon shards are obtained every time you complete a dungeon.
List of Dungeons
| Dungeon | Level Required | Location | Cost | Time To Complete |
|---|---|---|---|---|
| Millstone Mines | Lv. 3 | Bluebell Hollow | 300 | 2h |
| Vineyard Labyrinth | Lv. 10 | Bluebell Hollow | 1,200 | 2h 3m 20s |
| Verdant Veil | Lv. 25 | Whispering Woods | 2,400 | 2h 6m 40s |
| Sylvan Sanctum | Lv. 40 | Whispering Woods | 3,600 | 2h 10m |
| Whispering Catacombs | Lv. 60 | Whispering Woods | 4,800 | 2h 13m 20s |
| Cursed Asylum | Lv. 62 | Eldoria | 6,000 | 2hr 15m 20s |
| Forgotten Archives | Lv. 65 | Eldoria | 9,000 | 2h 20m |
| Crystal Forge | Lv. 70 | Crystal Caverns | 15,000 | 2h 23m 20s |
| Frostbite Spire | Lv. 74 | Skyreach Peak | 18,000 | 2h 26m 40s |
| Zenith's Sanctum | Lv. 76 | Skyreach Peak | 21,000 | 2h 30m |
| Mirage Citadel | Lv. 78 | Enchanted Oasis | 24,000 | 2h 33m 20s |
| Eden's Embrace | Lv. 82 | Floating Gardens of Aetheria | 27,000 | 2h 36m 40s |
| Arboreal Labyrinth | Lv. 84 | Floating Gardens of Aetheria | 30,000 | 2h 40m |
| Bloodmoon Manor | Lv. 86 | Celestial Observatory | 33,000 | 2h 43m 20s |
| Ruins of Old Ranhor | Lv. 88 | Isle of Whispers | 36,000 | 2h 46m 40s |
| Volcanic Depths | Lv. 90 | Isle of Whispers | 39,000 | 2h 50m |
| Celestial Enclave | Lv. 92 | The Citadel | 42,000 | 3h |
| The Nexus | Lv. 95 | The Citadel | 45,000 | 3h |
| Winter Wonderland | Lv. 25 | Yulewood Glades | 1,500 | 1h |
| Springtide Keep | Lv. 25 | Springtide Fair | 1,500 | 1h |
| Silverleaf Enclave | Lv. 25 | Moonlit Valley | 1,500 | 1h |
| Pumpkin Hollow | Lv. 25 | Wraithwood Forest | 1,500 | 1h |
| Wickedroot Patch | Lv. 50 | YWraithwood Forest | 4,000 | 1h |
| Snowbound Forest | Lv. 50 | Yulewood Glades | 4,000 | 1h |
| Garden of Grief | Lv. 50 | Springtide Fair | 4,000 | 1h |
| Stone Hollow | Lv. 50 | Moonlit Valley | 4,000 | 1h |
