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Guild Hall

Guild Halls serve as a central hub for guilds, providing access to key features – including Assaults, and the Energizing Pool.

Level Requirement

A guild needs to be at least level 10 to construct a Guild Hall.

INFO

While a guild that is level 10 can construct a Guild Hall, it's recommended to wait until the guild is at a higher level to ensure that the guild has the resources and members to maintain it.


Guild Components

Guild Halls have been designed to be as modular as possible.

Guilds will be able to add components to their hall. These components essentially unlock different areas within the guild, ranging from minor quality-of-life upgrades to major new mechanics. Some will be small quality-of-life changes, while others will introduce entirely new ways to interact with your guild.

To add a component to the guild, the guild hall must have a free slot. If the guild hall does not have a free slot, you can either remove an existing component, or build a new slot which will cost resources.

INFO

Guilds get 1 free slot when constructing a Guild Hall.


Decay and Repairs

Guild components decay over time, meaning they’ll require upkeep. If a component’s condition reaches 0, it will become unavailable until it is repaired. However, don’t worry – decay happens at a relatively slow rate, so you won’t need to constantly spend resources just to keep things running.

INFO

Guild components won't be accessible when they are being repaired.
For example, if a guild has a Conquest Banner component – which allows them to perform Assaults – they won't be able to launch assaults while the component is under repair.

INFO

Guild components decay from 100% to 0% in 80 days.

INFO

A guild component can only be repaired after its condition has dropped to 80% or below.

INFO

The length of the repair is dependent on the components condition. Repairing a 10% component will take much longer than repairing a 70% component.


Guild Hall Components

INFO

Guild components are optional upgrades that can be added to a Guild Hall.

TIP

These components currently utilise Logs as part of the construction process.
This will change to Planks when the Carpentry skill is released.

Foundation

Conquest Banner

The foundation is needed to build the guild hall.

Guild Level Required: 10
Mark Cost: 10 Marks

Resources Needed:

  • 12,500 Oak Logs
  • 10,000 Willow Logs
  • 5,000 Mystical Logs
  • 5,000 Copper Bars
  • 5,000 Mercury Bars
  • 2,500 Uranium Bars
  • 2,500 Mystic Bars

INFO

Unlike other components, the foundation does not need maintenance/repairs.

Slot

Slot

The slot is needed to add additional guild components.

Guild Level Required: N/A
Mark Cost: 10 Marks

Resources Needed:

  • 15,000 Mahogany Logs
  • 20,000 Mystical Logs
  • 20,000 Chromite Bars
  • 15,000 Mystic Bars

INFO

Unlike other components, slots do not need maintenance/repairs.

Teleportation Beacon

Teleportation Beacon

The Teleportation Beacon is a component that allows guild members to teleport to the Guild Hall’s location at a significantly reduced cost. The exact reduction depends on their Guild Mastery level – and if they’ve reached level 100, teleportation is completely free.

Guild Level Required: 60
Mark Cost: 10 Marks

Resources Needed:

  • 15,000 Yew Logs
  • 15,000 Banyan Logs
  • 20,000 Tin Bars
  • 15,000 Lead Bars
  • 10,000 Chromite Bars
  • 15,000 Mystic Bars

Mission Table

Mission Table

The Mission Table is a quality-of-life component that streamlines the process of generating guild challenges. Instead of requiring a guild member with the necessary permissions to set them up manually, the Mission Table automatically generates challenges for the guild.

Guild Level Required: 25
Mark Cost: 10 Marks

Resources Needed:

  • 7,500 Oak Logs
  • 7,500 Birch Logs
  • 7,500 Banyan Logs
  • 10,000 Willow Logs
  • 7,500 Mahogany Logs
  • 7,500 Lead Bars
  • 7,500 Steel Bars

Raid Planner

Raid Planner

The Raid Planner allows guilds to schedule up to 10 raids in advance, removing the need to wait for an ongoing raid to finish before setting up the next one.

Raids can also now be scheduled up to a month in advance.

Guild Level Required: 40 Mark Cost: 10 Marks

Resources Needed:

  • 5,000 Oak Logs
  • 5,000 Spruce Logs
  • 10,000 Maple Logs
  • 12,500 Mystical Logs
  • 12,500 Iron Bars
  • 10,000 Chromite Bars

Unity Seal

Unity Seal

The Unity Seal allows guilds to create a custom 3-letter guild tag, displayed next to every member’s username. For those who prefer a cleaner look, this can be toggled off in the settings.

Guild Level Required: 15
Mark Cost: 10

Resources Needed:

  • 7,500 Oak Logs
  • 7,500 Birch Logs
  • 7,500 Mahogany Logs
  • 7,500 Copper Bars
  • 7,500 Steel Bars

Energizing Pool

Energizing Pool

The Energizing Pool is a guild component that provides a temporary, time-limited boost to all guild members. To activate it, the guild must spend Guild Marks – once activated, the pool remains active for 3 hours.

During this time, any guild member can enter the Energizing Pool and receive free boosts at no personal cost. These boosts remain active until the pool expires.

The strength of the boosts is directly tied to the Guild Mastery level – lower mastery levels will result in weaker boosts, while higher mastery levels will make the Energizing Pool a valuable tool.

Boosts: Range from 1% to 15% depending on the character's Guild Mastery level.
Cost To Activate: 5 Marks
Guild Level Required: 70
Mark Cost (To Build): 15 Marks

Resources Needed:

  • 25,000 Spruce Logs
  • 25,000 Maple Logs
  • 15,000 Mystical Logs
  • 15,000 Iron Bars
  • 15,000 Mercury Bars
  • 15,000 Uranium Bars

Conquest Banner

Conquest Banner

A Conquest Banner is required for the guild to undertake Conquests.

Guild Level Required: 50
Mark Cost: 10 Marks

Resources Needed:

  • 10,000 Yew Logs
  • 7,500 Maple Logs
  • 12,500 Mystical Logs
  • 10,000 Copper Bars
  • 10,000 Steel Bars
  • 10,000 Uranium Bars
  • 7,500 Mystic Bars