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DANGER

This skill is currently under development and has not yet been released. As such, the details shown here are subject to change. Please treat this wiki entry as a preview rather than final or definitive information.

Construction (Houses)

A house is your personal space in the world. You build it in a specific location and fill it with components that provide passive bonuses to your character. Some components boost your stats, others give you experience boosts, and certain special upgrades let you invite other players to stay with you.

The Construction skill is how you create and manage everything about your house. Unlike other gathering skills, construction works a bit differently. You don't just passively collect materials. Instead, you're actively building structures that provide ongoing benefits.

Getting Started

To get started, head to the Construction skill interface and build a Foundation. You'll need to choose a location first. Your house is permanently tied to this location, so think about where you spend most of your time. Once your Foundation is complete, you have a house.

INFO

Your house exists at a specific location. You need to be at that location to use it and get its bonuses. However, certain upgrades can change this, like the Remote Conduit, which lets you access your house from anywhere in the world.

INFO

It costs 25,000 gold to build a Foundation. It also takes 6 hours to complete.

How It Works

Construction works like other gathering skills, but with some unique twists. First, it progresses more slowly than skills like Woodcutting or Mining. This makes sense because you're building permanent structures that provide long-term benefits.

The good news is that as your Construction level increases, you get faster at building. Higher levels unlock access to better and more powerful components. You'll also spend less time constructing each piece.

Building a component requires two things: materials and gold. The materials come from other skills or the market. Gold is your in-game currency. Stronger components cost more of both, so you'll be investing significantly as you improve your house.

When you start building a component, it goes into "in progress" status. During this time, you can't use it. Once the timer finishes, the component activates and starts giving you its bonuses.

Components

Think of components as the individual upgrades that make up your house. Some are structural and form the foundation of what your house is. Others add enhancements like stat boosts or experience gains. Some components have practical purposes, like letting you invite guests.

Each component has the potential to do something specific. One might give you more attack power. Another might increase how fast you gain experience in a particular skill. Some provide magic find bonuses. You get the component's description when you look at it, so you'll always know what you're building before you commit resources to it.

Your house starts with a fixed number of available slots. Each slot holds one component. As you expand your house, you can buy more slots with gold and materials, up to a maximum limit.

Maintenance

Your house components don't stay in perfect condition forever. Over time, active components slowly degrade. This is normal and expected.

When a component's condition drops below a certain threshold (usually around 80% condition), it can be repaired. Repairs don't cost as much as building the component originally, but you'll need to spend materials and gold. The more degraded a component is, the longer the repair takes. Think of it like this: if something is just slightly damaged, a quick fix gets it back in shape. But if you've neglected it for months, the repair takes much longer.

TIP

Don't let your components get too damaged. Repairs become more expensive the longer you wait. Check in on your house regularly and fix things before they fall apart completely.

INFO

While a component is being repaired or has fully decayed, you cannot access its bonuses. This applies to you and your guests. If your house has a component in repair, guests cannot access that component's benefits either. Make sure to keep your most important components in good shape so your house stays functional for everyone.

Guests

Guest quarters let other characters benefit from your house without building their own. Instead of everyone investing time and gold into houses separately, guests can access your house bonuses. This is perfect for alt characters that belong to the same account, or for helping out friends and other players.

To host guests, you need to build Guest Quarters I, which gives you one guest slot. Guest Quarters II provides two slots, and Guest Quarters III provides three.

Guest quarters are separate components, so upgrading means replacing the old tier with the new one, not stacking them. Your guests can be anyone: alt characters from your own account, friends, guildmates, or completely unrelated players. It's entirely up to you who you invite.

To invite someone, search for their character by name and send an invitation. They'll see it in their invitation list and can accept, decline, or ignore it. Once accepted, they become an active guest and gain access to all your house bonuses. You can see both active guests and pending invitations in your house interface, and you can remove someone anytime if you want to free up a slot.

Guests get the full benefit of whatever bonuses your house provides. If you have experience boosts, they get them too. If your house grants idle time extensions, they access those as well. This is a generous way to help others progress faster without them needing their own house.

INFO

Guest houses are the most expensive components due to the value of the benefits they provide. As you upgrade your guest quarters, the required gold and materials will increase substantially.

TIP

Want this room to help pay for your house? Try charging your guests a small fee to cover the cost of their stay, or even turn a profit.

DANGER

Characters that cannot access the trade system, such as Cursed and Banished classes, cannot be guests in houses,

Bonuses

The components you build provide bonuses, but the reach of those bonuses depends on your setup.

By default, component bonuses only apply when you're at the same location as your house. So if your house is in Bluebell Hollow and you travel to Eldoria, you won't get the bonuses anymore.

The Remote Conduit is a special, powerful component that changes this. When you have an active Remote Conduit, your house's bonuses apply everywhere. You can be on the other side of the world and still get all the benefits. This is a major upgrade and makes having a house much more valuable for your daily activities.

Access

You can use your house's bonuses when you're at its location. If you don't have a Remote Conduit, you need to physically be there.

With a Remote Conduit, you access your house's benefits from anywhere. You can still visit your house in person at its location, but you don't have to be there to enjoy what it offers.

Materials

Construction requires specific materials to build components. These materials are crafted through various gathering skills or obtained from the market. Higher-tier materials are needed for more advanced components. Each material takes a specific amount of time to create and grants construction experience along with strength stats.

MaterialLevelTimeXPRequirements
ClayClay150s10None
SandSand150s10None
Weak PlankWeak Plank160s153x Oak Log
BrickBrick10115s503x Clay
Iron FittingIron Fitting10115s503x Iron Bar
Weak BeamWeak Beam15135s753x Birch Log + 3x Banyan Log
LimestoneLimestone*Mined via Mining
GlassGlass15135s753x Limestone + 3x Sand
Robust PlankRobust Plank30155s1053x Yew Log
Robust BeamRobust Beam45190s1503x Maple Log + 3x Willow Log
Strong PlankStrong Plank65210s1903x Spruce Log
Strong BeamStrong Beam75240s2253x Mahogany Log + 3x Mystical Log

INFO

  • Limestone is acquired through Mining, not the Construction skill.
  • Construction has a heavy emphasis on wood. Metal is not used in the construction process other than for iron fittings.
  • Material gathering can only be performed when you have access to a house. So you must first build your house foundations, or be a guest in another house.
  • You can only gather materials at the same location as the house unless the house has a Remote Conduit.

Component List

Here's what components are available and what they do. All skill-extending components increase your idle time for that skill, letting you go longer before needing to check in.

Woodcutting

ComponentBonus
Lumber Store ILumber Store I+30 minutes woodcutting idle time
Lumber Store IILumber Store II+1 hour woodcutting idle time
Lumber Store IIILumber Store III+2 hours woodcutting idle time
Lumber Store IVLumber Store IV+3 hours woodcutting idle time
Lumber Store VLumber Store V+4 hours woodcutting idle time

Mining

ComponentBonus
Ore Cellar IOre Cellar I+30 minutes mining idle time
Ore Cellar IIOre Cellar II+1 hour mining idle time
Ore Cellar IIIOre Cellar III+2 hours mining idle time
Ore Cellar IVOre Cellar IV+3 hours mining idle time
Ore Cellar VOre Cellar V+4 hours mining idle time

Fishing

ComponentBonus
Angler's Quarters IAngler's Quarters I+30 minutes fishing idle time
Angler's Quarters IIAngler's Quarters II+1 hour fishing idle time
Angler's Quarters IIIAngler's Quarters III+2 hours fishing idle time
Angler's Quarters IVAngler's Quarters IV+3 hours fishing idle time
Angler's Quarters VAngler's Quarters V+4 hours fishing idle time

Alchemy

ComponentBonus
Distillation Rig IDistillation Rig I+30 minutes alchemy idle time
Distillation Rig IIDistillation Rig II+1 hour alchemy idle time
Distillation Rig IIIDistillation Rig III+2 hours alchemy idle time
Distillation Rig IVDistillation Rig IV+3 hours alchemy idle time
Distillation Rig VDistillation Rig V+4 hours alchemy idle time

Smelting

ComponentBonus
Furnace Array IFurnace Array I+30 minutes smelting idle time
Furnace Array IIFurnace Array II+1 hour smelting idle time
Furnace Array IIIFurnace Array III+2 hours smelting idle time
Furnace Array IVFurnace Array IV+3 hours smelting idle time
Furnace Array VFurnace Array V+4 hours smelting idle time

Cooking

ComponentBonus
Culinary Station ICulinary Station I+30 minutes cooking idle time
Culinary Station IICulinary Station II+1 hour cooking idle time
Culinary Station IIICulinary Station III+2 hours cooking idle time
Culinary Station IVCulinary Station IV+3 hours cooking idle time
Culinary Station VCulinary Station V+4 hours cooking idle time

Forge

ComponentBonus
Forge Annex IForge Annex I+30 minutes forge idle time
Forge Annex IIForge Annex II+1 hour forge idle time
Forge Annex IIIForge Annex III+2 hours forge idle time
Forge Annex IVForge Annex IV+3 hours forge idle time
Forge Annex VForge Annex V+4 hours forge idle time

Meditation

ComponentBonus
Sanctum ISanctum I+30 minutes meditation idle time
Sanctum IISanctum II+1 hour meditation idle time
Sanctum IIISanctum III+2 hours meditation idle time
Sanctum IVSanctum IV+3 hours meditation idle time
Sanctum VSanctum V+4 hours meditation idle time

Event Mastery Skills

ComponentBonus
Ritual Plaza IRitual Plaza I+30 minutes idle time for all event mastery skills
Ritual Plaza IIRitual Plaza II+1 hour idle time for all event mastery skills
Ritual Plaza IIIRitual Plaza III+2 hours idle time for all event mastery skills
Ritual Plaza IVRitual Plaza IV+3 hours idle time for all event mastery skills
Ritual Plaza VRitual Plaza V+4 hours idle time for all event mastery skills

Combat

ComponentBonus
Training Grounds ITraining Grounds I+30 minutes battle idle time
Training Grounds IITraining Grounds II+1 hour battle idle time
Training Grounds IIITraining Grounds III+2 hours battle idle time
Training Grounds IVTraining Grounds IV+3 hours battle idle time
Training Grounds VTraining Grounds V+4 hours battle idle time

Dungeoneering

ComponentBonus
Adventurer's Lodge IAdventurer's Lodge I+30 minutes dungeon idle time
Adventurer's Lodge IIAdventurer's Lodge II+1 hour dungeon idle time
Adventurer's Lodge IIIAdventurer's Lodge III+2 hours dungeon idle time
Adventurer's Lodge IVAdventurer's Lodge IV+3 hours dungeon idle time
Adventurer's Lodge VAdventurer's Lodge V+4 hours dungeon idle time

Hunting Mastery

ComponentBonus
Trailblazer Camp ITrailblazer Camp I+30 minutes hunting idle time
Trailblazer Camp IITrailblazer Camp II+1 hour hunting idle time
Trailblazer Camp IIITrailblazer Camp III+2 hours hunting idle time
Trailblazer Camp IVTrailblazer Camp IV+3 hours hunting idle time
Trailblazer Camp VTrailblazer Camp V+4 hours hunting idle time

Special Components

ComponentBonus
Remote ConduitRemote ConduitAccess your house bonuses from anywhere in the world
Pet QuartersPet QuartersAutomatically puts exhausted pets to sleep
House LedgerHouse LedgerReduces trade fees between your own characters

INFO

The House Ledger bonus only applies when you can access your house. You must be at the house location or have an active Remote Conduit for the bonus to work.

Guests

All guest quarters components have the same appearance. The number indicates the guest capacity tier.

ComponentBonus
Guest Quarters IAccommodate 1 guest
Guest Quarters IIAccommodate 2 guests
Guest Quarters IIIAccommodate 3 guests

Tips

Your house is an investment. Build components that match how you actually play. If you spend all your time hunting, look for components that boost hunting rewards or efficiency. If you prefer crafting, choose components that improve crafting speeds or material generation.

Early on, focus on components that give broad benefits. As you level up and unlock more options, you can specialize.

Don't ignore maintenance. It's tempting to just keep building and forget about your old components, but they'll degrade and stop working if you don't fix them.

Think carefully about which slots you fill. You have limited space, so every component should be something you actually use. A component that gives a tiny bonus to a skill you never use is just wasting a slot.

Finally, remember that Construction level unlocks better components. Keep leveling your Construction skill. The higher you go, the more powerful the upgrades available to you become, and the faster you can build them.