Hunting
Before you jump into combat, you'll first need to locate a group of enemies by going on a hunt. Your Hunting Mastery and Movement Speed determine how many enemies you find per second, while your Hunting Mastery level also sets how long you can hunt continuously.
The longest you can hunt is tied to your character's maximum idle time. For example, if your character is marked as the "main character" and has an active membership, they can stay in action for up to 8 hours.
You can increase your Movement Speed with the help of Pets and you can increase your Hunting Mastery by completing hunts.
How Hunt Speed Works
Your hunt speed is determined by:
Enemy Discovery Rate (How fast you find enemies):
- Both
Hunting MasteryandMovement Speedincrease how many enemies you encounter per second - Higher levels in both stats means enemies appear more frequently
- The effect is multiplicative - improving both stats together gives better results than improving just one
Examples
Here are some real comparisons showing how these stats affect your hunts:
Early Game (Level 1 character, Movement Speed 8 m/s):
- Enemy discovery rate: ~1 enemy every 29 seconds
- Total enemies per hunt: ~987 enemies
Early Game High Speed (Level 1 character, Movement Speed 40 m/s):
- Enemy discovery rate: ~1 enemy every 19 seconds
- Total enemies per hunt: ~1,552 enemies
Mid Game (Level 50 character, Movement Speed 20 m/s):
- Enemy discovery rate: ~1 enemy every 18 seconds
- Total enemies per hunt: ~1,627 enemies
End Game (Level 100 character, Movement Speed 40 m/s):
- Enemy discovery rate: ~1 enemy every 12 seconds
- Total enemies per hunt: ~2,416 enemies
End Game Lower Speed (Level 100 character, Movement Speed 15 m/s):
- Enemy discovery rate: ~1 enemy every 15 seconds
- Total enemies per hunt: ~1,975 enemies
As you can see, higher Hunting Mastery not only lets you hunt longer, but also helps you find enemies faster. Combined with better Movement Speed from pets and equipment, this creates a significant advantage. Even at max level, investing in Movement Speed is worthwhile—the difference between 15 m/s and 40 m/s is about 440 additional enemies per 8-hour hunt.
Ending Hunts Early
If you need to stop a hunt, just click Cancel Hunt. You'll still receive part of the rewards, based on how long you spent hunting.
For example, if you were hunting 200 enemies over 100 minutes and canceled after 50 minutes, you’d get rewards for 100 enemies since you completed 50% of the hunt.
You can restart a hunt at any time, and it will continue from where you left off. Any new enemies you hunt will be added to what you’ve already hunted. So, if you’ve already hunted 50 Goblins and start again, the new enemies will stack on top of those 50.
Enemy Decay
Enemies will flee over time if you're not fast enough to engage them in battle. The rate at which they run away depends entirely on your hunting level - the higher your hunting mastery, the fewer enemies will escape.
The scale ranges from 10% to 2.5%. At Hunting Mastery level 1, 10% of discovered enemies will flee every 4 hours. At Hunting Mastery level 100, only 2.5% will flee in the same timeframe.
The timer starts when the enemy is first discovered, and you’ll see a countdown in the enemy's dialog box to show you exactly when they are expected to flee.
Power Hunting
Power hunting is an optional interactive twist to hunting that gives you the ability to hunt for more items by tapping on enemies that appear on the screen.
- Power hunting lasts between 10 and 25 minutes depending on your hunting mastery level.
- The experience obtained from power hunting is between 1 and 18 depending on your hunting mastery level.
- Enemies spawn between 6 and 11 seconds apart.
- After a power hunt has ended, you will have to wait 1 hour before you can start another one.
Notes
!banner You can only hunt enemies that match your combat level. For example, if your combat level is 20, the highest level enemies you can hunt are level 20. Enemies above level 20 will not be hunted. So, if you try hunting in higher-level areas without the required combat level, you may end up with no enemies.
!banner Since
v0.23.0, pets can no longer hunt for enemies on behalf of your character. Only your characters can hunt.
!banner Since
v0.23.5, there are no limits to the number of enemies you can hunt. Instead, the slowly decay over time.
!banner Since
v0.55.0, pet hunting mastery no longer affects your character's hunt duration. Only your character'sHunting Masterylevel affects how long you can hunt.
Formulas
Enemies Per Second
Base Spawn Rate: 0.03
Max Level: 100
Minimum Movement Speed: 1
Max Movement Speed: 50
Normalized Level: (Character Level - 1) / (Max Level - 1)
Normalized Movement Speed: (Movement Speed - Minimum Movement Speed) / (Max Movement Speed - Minimum Movement Speed)
Scaling Factor: 1 + Normalized Level + Normalized Movement Speed
Enemies Per second: Base Spawn Rate × Scaling Factor
