Trading
Trading is a way for characters to directly send items and gold between each other without using the market.
How to start a new trade
- Navigate to the profile of the character you want to trade with.
- Press "Trades" to open the trade window. This will list any previous trades you have had with the character.
- Press on "New Trade" to start a new trade.
- Add items and gold by pressing on the respective buttons.
- Once you are satisfied with the trade offer, press "Accept". Once both parties have accepted the trade, the items and gold will be transferred.
Fee
When trading with another character, there is a fee associated with every transaction. The fees are as follows:
- 13% on the total value of the trade offer (Free players)
- 10% on the total value of the trade offer (Membership players)
- A base fee of 10 gold to any party sending gold or items.
Important note: The fee is only calculated on the items and gold that you add to the offer. You do not pay a fee on the items and gold you receive.
Any recipient that has not added gold or items to the trade offer will not pay a fee.
Example: Trade between a Non-Member and a Member
| Trader | Status | Gold Added | Item Value | Total Value of Offer | Fee Rate | Fee Amount |
|---|---|---|---|---|---|---|
| Character A | Non-Member | 100 | 200 | 300 | 13% | 39 Gold |
| Character B | Member | 0 | 1,500 | 1,500 | 10% | 150 Gold |
Breakdown:
- Character A (is not a member) adds 100 gold and items worth 200 gold to their trade offer. This means the total value of Character A's trade offer is 300 gold.
- Character B (is a member) adds no gold but adds items worth 1,500 gold to their trade offer. This means the total value of Character B's trade offer is 1,500 gold.
- Character A will pay a fee of 39 gold (13% of 300 gold) and Character B will pay a fee of 150 gold (10% of 1,500 gold).
Note: Members enjoy a lower fee rate (10%) compared to non-members (13%).
Trading risk
Trading risk helps keep exchanges fair. It stops real-world trading, scams, and players moving wealth around with secondary accounts. The same checks cover direct trades, market listings and orders, and the Companion Exchange for pets.
You can see the risk of a trade in the Risk Analysis section of the trade window. If one side needs to offer more, the trade window tells you exactly how much more value to add.
Risk levels
There are five risk levels.
- None. No extra requirements.
- Minimal, Low and Medium. Each step up means the smaller side of the trade has to be closer in value to the larger side.
- High. Both sides must be almost exactly equal. This level only applies to accounts marked as high risk.
Risk applies to the market too. At higher risk, you may not be able to buy or sell an item for a price far away from its estimated value.
Risk belongs to the trade, not the player
A trade's risk level is worked out fresh for that one trade. It is not a label on either player.
If a trade shows Medium risk, nobody has been flagged. It only means both accounts were checked for that specific trade, and the result called for a more even exchange. The same two players could see a different level on their next trade.
The only risk that sticks to an account is the high-risk flag. It is only ever added by hand by an administrator or staff member, and it is clearly shown on that player's profile.
What makes a trade risky
Risk comes down to two things.
- How even the trade is. When both sides offer a similar value, the trade is balanced. Giving something valuable away for very little is one-sided.
- How much one-sided value has already built up. Every one-sided exchange leaves a gap behind. Those gaps add up, and the bigger the total, the higher the risk.
A balanced trade doesn't add anything new. It can still show a risk level if there is already one-sided history behind it.
Why risk is different with each player
You might trade with one player and see no risk at all, then make the same trade with someone else and see Medium. That's because the system doesn't only look at you. It looks at a few different histories and uses whichever one is the most concerning.
- Between the two of you. Every one-sided trade between you and this player counts in full.
- The player giving more. If they have recently been giving value away to lots of other players, some of that counts too.
- The player receiving more. If they have recently been collecting one-sided trades from lots of other players, some of that counts too.
Only the history that matches the direction of the trade matters. If you're the one giving more, your past giving is checked, not your past receiving.
So if someone has been receiving a lot of free items from other players, trading them something for free can be risky even if you've never traded with them before. In the same way, if you've been handing out gifts to lots of people, each new gift gets harder.
Why a trade can be risky with no history
Sometimes a trade shows a risk level even though you've never traded with that player before. There are a few reasons this can happen.
- The trade itself counts. A trade that is one-sided enough can reach a risk level all on its own. The bigger the gap between the two offers, the higher the risk.
- Their history with other players counts. You may not have traded together, but the other player might have been giving or receiving a lot of one-sided value elsewhere. See why risk is different with each player.
- History belongs to the account, not the character. Trades made on any of your characters, or any of theirs, all count towards the same history.
- Items may be worth more than you think. Offers are compared using estimated market values. If an item is worth more than you expected, the trade may be more one-sided than it looks.
Paying it back
If a player gave you more than they received in the past, you can balance it out by giving back to them. This settles the earlier gap instead of creating a new one. Anything you give beyond what you owe counts as a new one-sided trade in the other direction.
Paying back only works with the same player, on any of their characters. Giving value to someone else won't clear what you owe the original player.
Risk fades over time
Only recent trading history is taken into account. As one-sided trades get older they stop counting, and the risk drops back down on its own.
This means the same trade can get a different result depending on when you make it. A trade that shows Medium risk today could show Low or Minimal risk later, once enough time has passed. If a trade needs more balance than you'd like, waiting a while can help.
Keeping your risk low
There is no way to see your own one-sided trading history, or how close you are to the next risk level. The risk shown in the trade window is worked out when you make the trade.
If you don't want your trades to be affected, there are a few simple habits that help.
- Avoid large one-sided trades where you can.
- Settle up with players who have given you more than you gave them. See paying it back.
- Give it time. Older trades stop counting on their own.
Small trades
Small, low-value trades get a little leeway at lower risk levels. This lets you help a friend out with something cheap without worrying about the numbers.
This leeway is limited. If you or the other player make a lot of small one-sided trades in a short time, the trade has to meet the normal requirements again.
TIP
Trade risk is not calculated or used for trades between your own alternative characters on the same account, and these trades do not contribute to your trading risk history. If your account has been manually marked as high risk, its restrictions still apply to these trades.
Accounts marked as high risk
A high-risk account flag is separate from the risk level of an individual trade. It is the only risk that is tied to an account. It can only be added manually by an administrator or staff member, and it is clearly shown on the player's profile. Making one-sided trades will never add this flag automatically.
If your account is marked as high risk, every exchange involving you uses the High risk rules, regardless of who you trade with. Trading with someone who has no flag does not remove these restrictions.
- Direct trades and pet exchanges must offer nearly equal value on both sides.
- Market purchases must be close to the item's estimated market value. You cannot buy a listing priced too cheaply or too expensively, even if another player can buy it.
- Your own market listings and orders must also stay close to the estimated market value. You cannot sell items substantially below or above it.
- Your trading activity is subject to closer scrutiny.
- You cannot make further payments to the game, including subscriptions, membership purchases, or tokens.
- You cannot create, bid on, or enter auctions and giveaways. Other players also cannot bid on or enter any auction or giveaway you already have running.
Normal play, including legitimate one-sided contributions towards guild activities, is not in itself a reason to worry about being marked as high risk. These trades can still contribute to the assessment of an exchange, but they do not automatically place a high-risk flag on your profile.
Estimated market values
An item's estimated market value is informed by its recent activity in completed market sales and direct trades. It provides a reference for comparing offers. A seller's asking price alone does not determine what the item is worth for these checks.
Items that are rarely traded have less activity to draw from, so their estimates may be less accurate. Keep this in mind when comparing your intended price with the value used by the trading system.
Pets
You can trade pets directly with another player without using the Companion Exchange. However, pets have an extra rule to prevent players from bypassing minimum value requirements.
Minimum Value Requirement
Each pet has a minimum value based on its species, level, and evolution stage. When you give a pet in a trade, you must make a profit of at least the pets minimum value to cover the cost of the pet that would've otherwise been sold on the Companion Exchange.
For example, if you want to trade away a pet with a minimum value of 5,000 gold:
- You give: pet (minimum value of 5,000 gold)
- They must offer: at least 5,000 gold worth of items or gold
Your total profit must be 5,000 gold or higher.
Your own items or gold in the trade don't affect this requirement. Only what the other party is offering matters.
If you give multiple pets, the minimum values are combined. Two pets with minimum values of 5,000 and 10,000 gold would require the other party to offer at least 15,000 gold.
This rule exists so players cannot simply gift valuable pets for free and undercut the Companion Exchange.
TIP
The minimum value requirement applies to whoever is giving pets. The receiving party must offer at least the combined minimum value of all pets they are receiving.
INFO
Because it's impossible for both participants to obtain a profit from a trade, only one party can send a pet in a single trade.
Pet Trading Restrictions
Not all pets can be traded. A pet cannot be added to a trade if it is:
- Unique quality
- Currently in battle
- On a hunt
- Sleeping
- Equipped as your active companion
- Listed on the Companion Exchange
- Still incubating
Notes
- Trades are final and cannot be reversed.
- The IdleMMO administration do not reimburse scams or trades gone wrong. While the administration will punish any offenders, it is up to the players to ensure they are trading with trusted players.
- Pending trades that have not been updated are deleted after 5 days.
- For the sake of convenience, items obtained via a trade may exceed the inventory limit. However, you will not be able to obtain any more items or perform any further actions until you have freed up space in your inventory.
- Incoming trades can be disabled in the character settings page.
- If a character has 10 pending trades, they will be unable to start or receive any new trades until they have completed or cancelled some of their pending trades.
- The maximum number of unique items (not the quantity) that can be added to a trade is 10.
- If the trade changes after a party has accepted, the accepting party will need to re-accept the trade. They will be notified of the changes.
- A red outline is shown on any items that cannot be fulfilled (for example, the item is no longer in the inventory).
- Trading between alternative characters on the same account is allowed.
- Alternative characters require a minimum total level of 150 to trade.
- Completed trades after 3 months will no longer be accessible.
