Hunting
Pet hunting is the hands-off way to gather pet experience, and enemy stacks. Once you send a pet out it keeps roaming the area until its stamina runs out or you call it back.
INFO
Hunting keeps ticking while you do other things. If the pet still has stamina, it keeps working.
Requirements
Check these points before you start a hunt.
- The pet is awake, hatched, and not already battling, sleeping, incubating, or listed on the exchange.
- You and the pet are in the same location and the area has enemies to track.
- The pet has both health and stamina above zero.
- The weakest enemy in the location is not higher level than the pet.
- You are under the hunt limit. The number of concurrent hunts you can run scales from 2 to 10 depending on your pet mastery level.
If anything is missing, the game tells you which rule failed.
Stamina Drain
The game locks in a stamina cost per second when the hunt starts and never changes it mid-run.
Base stamina drain by quality
| Pet Quality | Stamina used each second |
|---|---|
| Standard | 0.025 |
| Refined | 0.022 |
| Premium | 0.019 |
| Epic | 0.016 |
| Legendary | 0.013 |
| Mythic | 0.010 |
The tougher the area, the more stamina the pet spends. The game compares the average enemy level in the location to the pet’s level and applies a multiplier:
- If enemies are much weaker (about half your level) the rate drops to 60% of the base value.
- If enemies are roughly the same level, the rate stays at 100% of the base value.
- If enemies are far stronger (about two and a half times your pets level) the rate climbs to 220% of the base value.
INFO
While the formula calculates the possibility of hunting enemies stronger than the pet, the game prevents the pet from hunting them in the first place.
Every other difficulty level sits somewhere between those points. Stopping a hunt early simply means you spent less time at the same rate.
TIP
If you leave the area the pet is hunting in, it will stay there until you either return or teleport it back.
Hunt Length
Hunt time equals current stamina divided by the stamina-per-second rate. Hunts always last at least 10 seconds, so they never finish instantly.
Stamina drains steadily until it hits zero. When it does, the pet comes back with the results.
Enemy Encounters
Agility and movement speed decide how quickly the pet finds the next target. Higher stats shorten the gap between enemies, which means more encounters and more loot chances.
Pets usually find an enemy every 50 to 100 seconds depending on their stats.
TIP
Increase the pets Movement Speed and Agility stats to find enemies faster.
Experience
- Pet EXP rises between 0.3 and 2.5 EXP per second, scaling with the average enemy level at your current location.
- Pet Mastery EXP builds up every second the hunt is active.
- Loot rolls once the hunt finishes based on how many enemies were tracked.
Keep pets fed and happy to get the most out of every run.
TIP
Unlike other areas of the game, all EXP and enemies are forfeited if you end a pet hunt early.
Managing Hunts
- Open the pet inventory to monitor active hunts, remaining time, and stamina rates.
- Cancelling early brings the pet back right away but discards any unprocessed enemies.
- Let the pet sleep to refill stamina before starting another run.
INFO
Stamina drains even while you are offline. Queue longer hunts in safe areas before you log out so progress keeps rolling.
