Armoury
The Armoury is a guild hall component that allows guilds to purchase and use powerful items that provide temporary boosts to guild members. These items can be used strategically during conquests, or other challenging activities to give your guild an edge.
How it Works
Once your guild has built an Armoury component in the Guild Hall, authorized guild members can:
- Purchase Items - Spend Guild Marks and materials from the stockpile to craft Armoury items
- Stockpile Items - Items are stored in the guild's Armoury inventory for future use
- Use Items - Any guild member can activate an item to receive its temporary boost
INFO
Each Armoury item has a cooldown period after purchase. The guild must wait before purchasing another of the same item type.
TIP
A character cannot use the same weapon twice. They must wait before it has expired before using it again. However, different weapons can be stacked.
Building the Armoury
The Armoury component allows guilds to craft and stockpile items that provide temporary boosts to members.
Guild Level Required: 60
Mark Cost: 10 Marks
Resources Needed:
- 10,000 Birch Logs
- 10,000 Willow Logs
- 12,500 Mystical Logs
- 10,000 Copper Bars
- 10,000 Mercury Bars
- 10,000 Uranium Bars
- 7,500 Mystic Bars
Available Armoury Items
Below is a complete list of all items that can be crafted in the Armoury:
Offensive Items
Trebuchet
A powerful siege weapon that increases combat effectiveness.
| Effect | +10% Combat Experience |
| Length | 3 Hours |
| Cost | 1 Mark |
| Cooldown | 1 hour |
| Materials Required | - 100 Willow Logs - 100 Mystical Logs - 200 Mystic Bars |
Battering Ram
A heavy ram for breaking through defenses.
| Effect | +10 Combat Experience Per Enemy |
| Length | 3 Hours |
| Cost | 1 Mark |
| Cooldown | 1 hour |
| Materials Required | - 100 Oak Logs - 100 Willow Logs - 100 Tin Bars - 170 Mystic Bars |
Explosive Keg
Volatile explosives for maximum destruction.
| Effect | +10% Attack Power |
| Length | 3 Hours |
| Cost | 1 Mark |
| Cooldown | 1 hour |
| Materials Required | - 200 Spruce Logs - 100 Mercury Bars - 150 Mystic Bars |
Scorpion
A precision siege weapon for targeted strikes.
| Effect | +50 Attack Power (flat bonus) |
| Length | 3 Hours |
| Cost | 1 Mark |
| Cooldown | 1 hour |
| Materials Required | - 200 Maple Logs - 300 Steel Bars |
Defensive Items
Medical Kit
First aid supplies to keep fighters in battle longer.
| Effect | +10% Defence EXP |
| Length | 3 Hours |
| Cost | 1 Mark |
| Cooldown | 1 hour |
| Materials Required | - 200 Mahogany Logs - 250 Uranium Bars |
Medical Tent
A field hospital for treating wounded warriors.
| Effect | +50 Protection (flat bonus) |
| Length | 3 Hours |
| Cost | 1 Mark |
| Cooldown | 1 hour |
| Materials Required | - 200 Willow Logs - 200 Mystic Bars |
Important Notes
INFO
Each item type has its own cooldown timer. You can purchase different items without waiting, but must wait the cooldown period before purchasing the same item again.
INFO
Characters cannot use the same weapon twice. They must wait before it has expired before using it again. Different weapons can be stacked.
INFO
All Armoury purchases and uses are recorded in the guild's activity log, allowing leaders to track resource usage.
Strategy Tips
- Coordinate with your guild to ensure items are used at optimal times, such as before scheduled raids or during conquest assaults
- Stock up in advance for important events - the cooldown only affects purchasing, not using items
- Save high-value items like the Scorpion and Medical Tent for critical moments when the flat bonuses will have the most impact
