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Forge ​

In Development

The forging system is under heavy development. Lessons are still in testing and everything on this page is subject to change. It's possible the feature won't arrive at all.

We're sharing this early for fairness. Lessons could have a big effect on the material market, and we don't want alpha testers to have an advantage just because they saw it first.

The Forge is where equipment is made. Weapons, armour and tools all start life here. You bring the materials, and your character turns them into gear that you can use, sell or trade.

You level Forge by working at the Forge. It also trains your Strength.

There are two ways to train at the Forge. You can craft items, or you can take Forging Lessons. You'll find both as tabs at the top of the Forge page.

Crafting Items ​

Crafting is how you make equipment. Pick an item, choose how many you want, and your character gets to work. Each item takes a little time to forge. When it's done, it goes into your inventory and you earn Forge and Strength experience.

Every item needs materials. These usually include Metal Bars, Logs and crafting materials dropped by enemies in battle. The higher the level of the item, the rarer the materials it asks for.

Recipes ​

A lot of equipment can be crafted by anyone with the right Forge level and materials. Some equipment needs a recipe, including all of the highest level gear.

Recipes drop from dungeons, and the rarest ones are very hard to find. Each recipe is good for one craft. To craft the item again, use another copy of the recipe.

TIP

Recipes can be traded, so you don't need to run dungeons yourself. You can buy them from other players on the Market.

Rare Crafts ​

Legendary items can take an hour or more to forge, and mythic items take a few hours. In return, they reward a huge amount of experience in one go. The rarer the recipe, the bigger the reward.

Mythic equipment needs the same Forge level as the Combat level needed to wear it. That means Forge 90 for the first mythic in each slot, rising one level at a time up to Forge 96 for the best. Mythic tools need Forge 96.

Each mythic tier gives enough experience to help you reach the next one. Expect around five crafts of a tier to climb one Forge level.

Cancelling ​

You can cancel crafting at any time. You keep every item that has already been finished. The materials for anything not yet finished are returned to your inventory.

Forging Lessons ​

Forging Lessons let you train your Forge skill without making anything. You practise on spare materials and earn experience instead of equipment.

Lessons are the simplest way to level Forge. There are no recipes to hunt for and no pile of unwanted equipment at the end.

How It Works ​

On the Lessons tab, press Start Training and choose the materials you'd like to practise with. You can add them one at a time or add everything you have.

When you add a material, you choose how many of it the lesson can use. If you have 200 feathers but only want to spend 100, set it to 100 and the rest stays in your inventory.

The game then plans the lesson for you. Before you start, it shows you a summary.

  • Which materials will be used, and how many of each.
  • How much Forge and Strength experience you'll earn.
  • How long the lesson will take.
  • What level you'll reach by the end.

Confirm, and your character starts training. Experience is paid out steadily while the lesson runs.

INFO

A lesson only uses what fits into your idle time. Anything it doesn't need stays in your inventory.

Which Materials Work ​

Lessons accept most of the materials you'd use at the Forge.

  • Ores
  • Metal Bars
  • Logs
  • Crafting materials dropped by enemies, including legendary and mythic ones

Fish can't be used. Neither can materials that only come from dungeons.

Lessons only use materials from your inventory, not your bank.

Each material gives a different amount of experience. Harder to get materials give more, and they take longer to work through. Smelted bars are worth a little more than the ore they came from. Rare battle drops are worth more than common ones.

Lessons aren't free. Every hour of lesson uses up about 6.5 hours' worth of gathering. Bars and battle drops fill a lesson much faster than ores and logs.

EXP Rate ​

Your Forge level sets how much experience an hour of lesson gives you.

Forge LevelEXP per Hour
11,300
253,150
503,700
704,500
905,100
1005,500

Each material also has a level. It's the lowest level you can get it at. For ores, logs and bars, that's the level you need to gather or smelt them. For battle drops, it's the level of the weakest enemy that drops them.

The closer a material is to your Forge level, the better it teaches you. A red arrow marks any material that teaches you at a reduced rate.

  • Materials up to 10 levels above you teach at the full rate.
  • Past that, they lose 4% per level, down to 25%.
  • Materials you've outgrown teach at the rate of their level plus 10. A level 1 ore only teaches at about 45% at Forge 100.

WARNING

Using materials far above your level wastes them. They're still used up at the normal speed, but they give much less experience. A level 90 bar at Forge 1 teaches at just 25%.

Battle drops also teach faster or slower depending on their quality. Ores, logs and bars always teach at the normal speed.

QualitySpeed
Standard91%
Refined94%
Premium96%
Epic100%
Legendary109%
Mythic120%

A faster drop is used up faster too, so it gives the same experience per item. You're paying for speed.

TIP

When reviewing a lesson, turn on Show advanced details to see each material's efficiency and how much experience it gives per item.

What Gets Used First ​

You don't need to worry about picking the perfect mix. If you add more than the lesson needs, it uses the materials with the best efficiency first. When efficiency is equal, the materials that are cheapest for the experience they give go first, and materials without a market price go last.

Add All skips legendary and mythic drops, and anything too advanced for you. If you want to use those, add them one at a time. The game warns you before starting a lesson that uses them.

TIP

Locked and loaned items are never used in a lesson. If there's something you want to keep, lock it first.

Temper ​

Every lesson also fills your Temper bar, which holds up to 100. It fills steadily while the lesson runs, and the lesson summary shows how much Temper it will add.

  • About 24 hours of lessons with materials close to your Forge level fills the bar. That's roughly 4 Temper an hour.
  • Materials too far above or below your level fill it more slowly, in line with the experience they give.
  • Rarer battle drops fill it a little faster, because they're worked through faster.
  • Experience boosts don't add Temper. Effects that make lessons run faster do help, because the bar fills sooner.

As the bar fills, it banks shards. The amount depends on your Forge level when the lesson started.

Forge LevelShards for a Full Bar
15
2512
5025
7550
100100

Levels in between fall between these numbers. Levelling up doesn't change shards you've already banked.

You can claim your shards at any time, but claiming early pays less.

  • A full bar pays everything you've banked.
  • A half-full bar pays 75% of what you've banked.
  • A nearly empty bar pays just over 50%.

For example, at Forge 100 a half-full bar has banked 50 shards and pays 37. Wait until it's full and you get all 100. Payouts are rounded down.

Claiming empties the bar, and it starts filling again with your next lesson.

WARNING

Once the bar is full, it stops filling. You then have 48 hours to claim before it resets to empty and the banked shards are lost. You'll get a notification when the bar fills, and a reminder 6 hours before it resets.

Getting Better ​

Your Forge level matters. The higher it is, the more you earn per hour. Keep your materials close to your level to get the full rate.

Effects that boost your Forge experience or efficiency work on lessons too. For example, the Blacksmith class gives you more experience and faster lessons. The effects you have when a lesson starts are the ones it uses, so activate any boosts before you begin.

Stopping Early ​

You can stop a lesson at any time. You keep all the experience earned so far. The material being worked on at that moment is used up, and everything that hadn't been started yet goes back to your inventory. Starting a different action ends the lesson in the same way.

INFO

Returned materials always come back, even if your inventory is full.

Lessons or Crafting? ​

Both train the same Forge skill, so it's up to you.

  • Lessons are the simplest way to train. They take any material, need no recipe and leave nothing behind. They're a little slower than crafting and cost about the same in materials.
  • Crafting makes equipment you can use or sell. Rare recipes give the biggest experience reward of any single craft.

A good rhythm is to train with lessons when you have spare materials, and craft when you actually want an item.

WARNING

Only crafting counts towards Forge tasks in your campaign. Lessons don't progress them.

Training Together ​

The Forge scene shows recently active players working at the Forge in your location. That includes everyone crafting and everyone taking lessons. Tap or click a player to see what they're working on, if they've chosen to share it.